local M = _G.ServerOHOH.class.new(script,_G.ServerOHOH.files.Server_PlayerComponent(),script.Parent.Name);
local ServerOHOH = _G.ServerOHOH;
local ItemTool=_G.CommonOHOH.load.ItemTool()
local EventList = ServerOHOH.load.EventList();
local function_list = ServerOHOH.function_list;
function M.new(self,...)
    M(self,...);
end

function M.ctor(self,parent)
    M.super.ctor(self,parent)
    self.player = self.parent
    self.DataStore = self.parent:GetComponent(_G.ServerOHOH.load.Server_PlayerDataComponent());

end

function M.dtor(self)
    M.super.dtor(self)
end

return M